Lux Machina – House of the Dragon

For House of the Dragon: Season 1, I was Lead Technical Director for the Lux Machina team working at Warner Brothers Studios Leavesden. Several environments were full 3d builds shot in camera on the V-Stage volume, including Dragonstone, Storm’s End, the Grand Sept, and High Tide.

We also did extensive buck work for the dragonriding scenes, including the epic finale.